![]() if the step counter is 0, it never checks for (vframe & ffff) & f. I only spent about 5 minutes on this, but as best i can see it, it "randomizes" the encounter slots by adding 41 to them every 16 frames? also, it makes sure that you're walking around. *23ffffe = 1 change the encounter slots every 16 frames ![]() If 0 = (*2fffc3c)&F this is true every 16 frames If the encounter slots are sitting in ram While the dozen or two I usually see don't always appear in the same order they still spawn first. That is to say that pokemon with lower or nearly non-existant frequencies are encountered the longer I stay and search in the route. Another note is that in patches which only initiate single battles the same wild pokemon can be encountered in quick succession two or three times i.g., moving a single square into another patch after a battle with one pokemon will trigger another battle with the same pokemon.ĮDIT: I've found that the code seems to 'reset' upon entering and exiting a route. The Universal Pokemon Randomizer is a program which will give you a new experience playing Pokemon games. 'Random' is a rather tricky word so if anyone can explain how the code randomizes the finds I'd be most grateful.Īlso, this code causes wild double battles to always consist of the same two pokemon (levels, gender, etc. Some pokemon seem to spawn in certain patches at much higher frequencies than others, while some I haven't seen at all. ![]() ![]() I've started to notice, though, that this code isn't as random as one might expect. For a while now I've been using the AR code for pokemon black that allows a person to encounter every pokemon, 1-649, in every area (not including water).
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